The Lich's Evaluation
The Lich's Evaluation
Welcome to "The Lich's Evaluation," a captivating blend of strategy, simulation, and pixelated action that turns the tables on traditional combat games. In this top-down 2D adventure, you don't play as the hero... you prepare the “hero”. As a burgeoning Lich, your task is to invoke humans to train your unit within a critical 2-minute window while gathering their souls. Your goal? To forge a warrior capable of defeating a formidable boss in a battle where you have almost no control. If your champion is in danger, you can also spawn monsters to the rescue but your minion will only grow up by giving the critical blow itself!
Dive into "The Lich's Evaluation" and experience the thrill of training the ultimate unit. Will your strategic choices lead to victory, or will your unit fall before its time? The fate of your dark legacy is in your hands.
Content
For now this prototype displays only the first Boss challenge. With 1 type of monsters, 2 types of humans, 2 minions and a bunch of upgrades.
Controls
Use left click to interact and spawn humans, the right click to spawn monsters and the mouse wheel to increase and decrease the number of monsters spawn at once.
Use the Escape key for pause menu.
What's new ?
- A tutorial ! You should at least be able to play without having played before
- New controls, simpler and feeling good
- Dialogues
- New upgrades
- More animations and visuals
- Better code and behaviors
Disclaimers
1
This project takes its roots from Vampire Survivor, but with a drastic change in the player role.
What if you were not the character trying to survive waves of monsters? What if you were the entity that makes the monsters appear? And since it would be quite "easy" to just make monsters spawn until the character is killed, wouldn't it be more fun if you were in the same team as this character?
Comments
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not a bad game but I cant reallymanage to advance.
unlocked triple shot and bombs but I jsut cant manange to get more than like 320 kills or so per run :-/