Second prototype
The second prototype is here!
But where was the first prototype again? Well it was shared to a very few people at the end of December 2021 to check on the core mechanics , but no worries, even if you didn't try it, you missed nothing that you cannot find in this one (except bugs and poor design choices).
What's new:
- A story: With a start and an end. For now it is not fully available for the player but there is a direction.
- Graphics: Square and triangles are in the past, there are even animations !
- Variety of monsters: Each one of them has a unique behavior! Learn their pattern to beat them.
- New mechanics for your characters: Movements is random for Broon and Filice each turn and Arwelin can only use spell cards (not attacking).
- Variety of spells that you get after each challenges. Construct your deck as you see fit to progress.
What was already there:
- The turn by turn system: That's the core of the game.
- The floor system: Check at which floor you are to know what you will face.
- The spells: Cards to collect and use to help allies or hindrance enemies.
What's coming next:
- Sound (SFX): That will be the next major update.
- Music: Following the sounds in the ToDo list. May take more time...
- Make UI more intuitive: I believe that is the biggest flaw in the project as it is now (but that is before seeing your reviews)
- More content: levels, monsters, spells...
- World Interactions: While in the combat. To have light, remove an obstacle or create one.
To download:
Install the zip file from below or the main page, then uncompressed it and run the application name "After The Fall" inside it.
Files
Get After the Fall
After the Fall
A prototype for a grid combat based game, with deck building.
More posts
- First iterationNov 03, 2021
Leave a comment
Log in with itch.io to leave a comment.